There really aren't any consoles which tick all of your boxes in the entry-level realm. The one that comes closest is technically the X32, BUT... there are caveats.. You can use the Matrix outputs to do rudimentary crossovers but there are not many choices for slope, and no brickwall limite. You have up to 8 graphic EQ modules, however, if I recall correctly, using all 8 GEQs takes up all of the effects slots, so you have no reverb, delay, chorus, etc. There is a parametric EQ for each mix bus output, but those will not be sufficient for BF cabs alone, and are somewhat lacking even with commercial cabs that don't need corrective EQ to sound right. X32 has official control apps for Windows, iPad and Android devices, it being the only one to officially support Windows and Android, and the apps are fairly good.
The Soundcraft SI Impact has everything you want EXCEPT the crossover. You could eliminate the DEQ (as long as you're not using feedback filters on it) and use the graphic eqs and parametric EQs in the console. It is expandable to 64 channels with a stagebox, and has a fully customizable surface. The iPad app leaves a bit to be desired, but it is possible to mix a show mostly on the app. The Si series is the most basic of all the consoles in processing capability, but the needed elements are there - Gate, Comp, and 4 band fully parametric EQ (with independent HPF), delay, and pad and phantom controllable per channel. All outputs have 30 (yes, 30) band GEQ and you can use all bands of all EQs simultaneously, as well as the 4 band parametric and a compressor across each output. The Si series also has the distinction of being the only console in its class not to include a recorder on the console, but it does come standard with a 32x32 USB interface to record on a PC or Mac.
The Allen & Heath Qu-24 or Qu32 are similar in most aspects to the functionality level of the Soundcraft except they don't have 10 discrete monitor mixes, and they have a few more goodies in software. They have 4 mono and 3 stereo mixes, as well as subgroups and FX sends. The app is considerably better than Soundcraft. There is some limited third party support for an Android app. There are no scribble strips, but the faders are always 1:1 so you can label with board tape, just like an analog console or your Presonus.
Yamaha TF is in the same price range, as well as the new Presonus series. Both are inferior in feature set to the three above. For instance, TF has a GEQ across each output, but you can only use 15 out of the 31 bands in each EQ. I owned one of these for a while, and it's really not too horrible, but there were plenty of times I had to go through and rethink my EQ strategy to open up a band or two to notch out feedback. Yuck.
My recommendation would be the Si Impact. It is by far the easiest to use, and has the most growth potential. X32 gets a lot of good press, and it is a capable console, but the lack of a GEQ across each output and the (more) complicated (than other consoles) layering and inflexibility of customization, lack of a touch screen, etc, just makes it less desirable to me. With the Si Impact, you have all necessary tools on board except the crossover. To me, that's a reasonable compromise.
Final thought: I would, keep the DEQ and treat it as a "system processor" that goes in line to correct your FOH speakers, and then use the GEQ on the console for shaping. It's like the Bose controllers... you run them inline and just forget about them, and they fix the problems inherent in the box design so you don't have to think about them. This is (more or less) the standard way of doing things - have a DSP outside of the mixer to do all the corrective work, and use the console's onboard bus EQs to make any changes, so they can be easily wiped away at the next gig.
99% of the time, things that aren't already being done aren't being done because they don't work. The other 1% is split evenly between fools and geniuses.